Overview: Things
Things are objects created with the @create command and
having no type flag. Both rooms and things can contain other
objects.
The syntax for @create is:
@create <object> [=<cost> [=<regname>]]
The standard start-up database includes the user-created commands
put and fetch. Put allows you to
put an item you are carrying inside another item (syntax put
<object> in <object> ). Fetch allows you
to retrieve an item from inside another (syntax fetch
<object> from <object> ). Partial names may be used
for <object> .
====================================
> put kitty snacks in backpack
Putting Kitty Snacks in Backpack.
> fetch kitty from back
Fetching Kitty Snacks from Backpack.
====================================
Things can also be set up as vehicles, by setting their
Vehicle flag and creating an exit that is both attached and
linked to the thing. For vehicles, and occassionally for other objects,
you would want to describe the interior of the thing. The interior of a
thing can be given a description with the @idescribe
command, syntax @idesc <object> = <interior
description> .
====================================
> @create tRanSMogriFIER
tRanSMogriFIER created with number 5489.
> @desc trans = A large cardboard box with tRanSMogriFIER
written on the side in marker, and an arrow that says ----> IN
Description set.
> @idesc tRanSMogriFIER = An enthusiastic artist has made lots of
buttons and monsters with a marker on the sides.
Description set.
> l trans
A large cardboard box with tRanSMogriFIER written on the side in
marker, and an arrow that says ----> IN
> @act get in;in;enter = trans
Action created with number #2543 and attached to tRanSMogriFIER(#5489)
> @link get in = trans
Linked to gen-nothing.muf(#363FLM2)
> get in
tRanSMogriFIER(#5489)
An enthusiastic artist has made lots of buttons and monsters with
a marker on the sides.
====================================
See Section 4.4 for more information on
making vehicles.
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